整体步骤
编译minetest的步骤和开发流程是一样的!首先需要安装系统必须的依赖!这些依赖是代码需要引用的库数据。然后下载游戏的源代码接着编译。对于非专业的开发人员来说,你要注意一下问题:
- 1.安装的依赖不同的linux发行版名称可能不一样
- 2.下载源代码需要使用Git工具或者常规的文件下载
- 3.git wget这里两个命令可以先学习
依赖
依赖 | 版本 | 描述 |
---|---|---|
GCC | 4.9+ | 可以使用Clang 3.4+替代 |
CMake | 2.6+ | |
Irrlicht | 1.7.3+ | |
SQLite3 | 3.0+ | |
LuaJIT | 2.0+ | 如果不存在使用捆绑的 Lua 5.1 t |
GMP | 5.0.0+ | 如果不存在使用捆绑的 mini-GMPt |
JsonCPP | 1.0.0+ | 如果不存在使用捆绑的 JsonCPP |
Debain10依赖安装
sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev doxygen libleveldb-dev libhiredis-dev libspatialindex-dev doxygen libcurl-devel mesa-libGLU-devel
Debain11依赖安装
sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev doxygen libleveldb-dev libhiredis-dev libspatialindex-dev doxygen libluajit-5.1-dev libzstd-dev gettext libncurses5-dev libpq-dev
Centos8依赖安装
需要先配置其他仓库,否则很多软件包找不到
参考地址: Configuration - RPM Fusion
sudo dnf install --nogpgcheck https://dl.fedoraproject.org/pub/epel/epel-release-latest-8.noarch.rpm
sduo dnf install --nogpgcheck https://mirrors.rpmfusion.org/free/el/rpmfusion-free-release-8.noarch.rpm
sduo dnf install --nogpgcheck https://mirrors.rpmfusion.org/nonfree/el/rpmfusion-nonfree-release-8.noarch.rpm
sudo dnf config-manager --enable PowerTools
centos8 依赖包
dnf install leveldb-devel openal-soft-devel libvorbis-devel mesa-libGL-devel sqlite-devel bzip2-devel gmp-devel ncurses-devel libXxf86vm-devel libjpeg-turbo-devel libpng-devel freetype-devel postgresql13-devel spatialindex-devel doxygen libzstd-devel
Centos8在这篇文章出之时并没有 irrlicht-devel spatialindex-devel 的包!我的解决方案:irrlicht-devel使用fadora31中的包 spatialindex-devel 使用centos7中的包
包的下载地址:https://fedora.pkgs.org/31/fedora-x86_64/irrlicht-devel-1.8.4-10.fc31.x86_64.rpm.html
当然就这个包时不够的,还需要连带下载如下包
irrlicht-1.8.4-10.fc31.x86_64.rpm
irrXML-devel-1.8.4-10.fc31.x86_64.rpm
irrlicht-devel-1.8.4-10.fc31.x86_64.rpm
libaesgm-20090429-21.fc31.x86_64.rpm
irrXML-1.8.4-10.fc31.x86_64.rpm
spatialindex-1.8.5-1.el7.x86_64.rpm
spatialindex-devel-1.8.5-1.el7.x86_64.rpm
使用 rpm -i package_name 进修安装
Centos8中如果psql数据找不到可以这样设置参数
cmake . -DCMAKE_BUILD_TYPE=Release -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DPostgreSQL_INCLUDE_DIR=/usr/pgsql-13/include/ -DPostgreSQL_TYPE_INCLUDE_DIR=/usr/pgsql-13/include -DPostgreSQL_LIBRARY=/usr/pgsql-13/lib/libpq.so
Fedora依赖安装
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
Arch依赖安装
sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
Alpine绑定安装
sudo apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev
下载源代码
使用Git工具拉取
您可以安装Git来轻松保持副本最新。如果您不想要Git,请阅读以下有关如何在不使用Git的情况下获取源代码的信息。
Debian / Ubuntu上安装Git
sudo apt install git
Fedora安装Git
dnf install git
使用Git下载源(这是最新版本的源存储库的URL,可能并非始终都有效):
git clone --depth 1 https://github.com/minetest/minetest.git
cd minetest
使用Git下载minetest_game(否则,只有“最小开发测试”游戏可用):
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
将IrrlichtMt 下载到lib/irrlichtmt
,它将用于满足 IrrlichtMt 依赖关系:
git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
下载源,不使用Git:
wget https://github.com/minetest/minetest/archive/master.tar.gz
tar xf master.tar.gz
cd minetest-master
下载minetest_game,无需使用Git:
cd games/
wget https://github.com/minetest/minetest_game/archive/master.tar.gz
tar xf master.tar.gz
mv minetest_game-master minetest_game
cd ..
下载 IrrlichtMt,不使用 Git:
cd lib/
wget https://github.com/minetest/irrlicht/archive/master.tar.gz
tar xf master.tar.gz
mv irrlicht-master irrlichtmt
cd ..
构建
当我们源代码准备好以后就可以开始构建游戏了
构建操作:
cmake . -DRUN_IN_PLACE=TRUE
make -j$(nproc)
游戏运行
./bin/minetest
备注
- 使用
cmake . -LH
看到所有CMake的选项和它们当前的状态。 - 如果要在全系统范围内安装(或正在制作分发包),请使用
-DRUN_IN_PLACE=FALSE
。 - 您可以通过指定来构建裸服务器
-DBUILD_SERVER=TRUE
。 - 您可以通过指定禁用客户端构建
-DBUILD_CLIENT=FALSE
。 - 您可以在发布版本和调试版本之间进行选择
-DCMAKE_BUILD_TYPE=<Debug or Release>
。- 调试构建速度较慢,但在调试器中提供了更多有用的输出。
- 如果您构建裸服务器,则无需安装Irrlicht。
- 在这种情况下,请使用
-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
。
- 在这种情况下,请使用
CMake选项
常规选项及其默认值:
BUILD_CLIENT=TRUE - Build Minetest client
BUILD_SERVER=FALSE - Build Minetest server
CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
Release - Release build
Debug - Debug build
SemiDebug - Partially optimized debug build
RelWithDebInfo - Release build with debug information
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system
OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
USE_GPROF=FALSE - Enable profiling using GProf
VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar
Library specific 选项:
BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
GETTEXT_DLL - Only when building with gettext on Windows; path to libintl3.dll
GETTEXT_ICONV_DLL - Only when building with gettext on Windows; path to libiconv2.dll
GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlib1.dll
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
Windows编译
这里我们不涉及到window的编译安装!如果您只是普通用户,window可以直接下载游戏并运行!